Elements: Spellbound – Demo v0.1.8 Released

Elements: Spellbound – Demo v0.1.8 Released I’m happy to share the first public demo build of Elements: Spellbound. This demo introduces the core gameplay systems and gives players an early look at how elemental spellcasting works in the game. Download the Demo Direct Download Download on itch.io What is Elements: Spellbound? Elements: Spellbound is a…

Dev Update – Thank You for Your Patience

Hey everyone,It’s already mid-May, and I know I’ve been a little quiet since my original target release of the Elements: Spellbound demo in late April. I want to start by saying thank you to everyone who’s been following along and showing support — it means a lot. As a solo indie developer, game development is…

#8 – Teaser Demo Coming Soon!

🎉 Big News! A Name Has Been Chosen! Since the start of development, my game has carried the placeholder title Crystal Chronicles: Elements—part of a larger vision for a series set in the world of Crystal Chronicles. But today, I’m thrilled to share that the game finally has its official name: Elements: Spellbound It feels…

#7.1 Updates

Work in Progress – Features & Updates Everything is still in the works, and features may change over time. But here’s what I’ve been refining lately! 📌Main Menu – A Fresh look The main menu got a cleaner, minimalistic design. The background art? AI-generated, of course! (Gotta love modern tools.) 📌Selection Menu – Still a…

#7 – Timeskip: 2022 to 2025

What Happened to the Last 3 Years? Hey look, it’s my 7th post! From 2022 to 2025—what happened? Back in 2022, I had free time to finally “try” developing a game I had in mind. But then, life happened. The company I worked for filed for bankruptcy (thanks, post-pandemic chaos), and I had to scramble…

#6 – Too Busy but Still Have Time

There’s a long gap between my post and it’s been a month (or so). I may not be updating this devlog that much but there is progress in the works. I’m not a professional game developer or programmer so I had some issues and conflicts with my scripts and code. The context is that some…