There’s a long gap between my post and it’s been a month (or so). I may not be updating this devlog that much but there is progress in the works. I’m not a professional game developer or programmer so I had some issues and conflicts with my scripts and code. The context is that some scripts should be running prior to others, and these cause conflicts running which is which. So, I decided to revamp this before the code size gets out of hand.

Furthermore, on this update:

Above, you can see that the I’ve added a map and a region compared to the previous one. Another that I’ve updated, although you might not see, since it’s in the code. Is that the Monsters (slimey boys) are now able to spawn randomly in lanes, and have fixed the pathing towards the crystal. (Those are random spawns, trust me!)

Once I have added the “roguelike” feature to the game, which is to select elements, and temporary upgrades unique to the run, then I might be able to release a demo for this, an Alpha release.

I may be busy doing work, and enjoying life, but I will continue this project, and release it fully! Let’s push it!

Til then!

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