Dev Update – Thank You for Your Patience
Hey everyone,It’s already mid-May, and I know I’ve been a little quiet since my original target release of the Elements: Spellbound demo in late April. I want to start by saying thank you to everyone who’s been following along and showing support — it means a lot. As a solo indie developer, game development is…
#8 – Teaser Demo Coming Soon!
🎉 Big News! A Name Has Been Chosen! Since the start of development, my game has carried the placeholder title Crystal Chronicles: Elements—part of a larger vision for a series set in the world of Crystal Chronicles. But today, I’m thrilled to share that the game finally has its official name: Elements: Spellbound It feels…
#7.1 Updates
Work in Progress – Features & Updates Everything is still in the works, and features may change over time. But here’s what I’ve been refining lately! 📌Main Menu – A Fresh look The main menu got a cleaner, minimalistic design. The background art? AI-generated, of course! (Gotta love modern tools.) 📌Selection Menu – Still a…
#7 – Timeskip: 2022 to 2025
What Happened to the Last 3 Years? Hey look, it’s my 7th post! From 2022 to 2025—what happened? Back in 2022, I had free time to finally “try” developing a game I had in mind. But then, life happened. The company I worked for filed for bankruptcy (thanks, post-pandemic chaos), and I had to scramble…
#6 – Too Busy but Still Have Time
There’s a long gap between my post and it’s been a month (or so). I may not be updating this devlog that much but there is progress in the works. I’m not a professional game developer or programmer so I had some issues and conflicts with my scripts and code. The context is that some…
#5 – Long Story, Short
Hey guys! Long time since my latest post. I have landed a job, and it’s pretty chaotic. However, I still find time to work on the game. As I’ve posted: The Road to 1.0.0 The idea and conceptual design I initially made was to get some feedback, albeit, just within a few select friends and…