0.1.8b
55 MB
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Public Windows demo build (v0.1.9) of Elements: Spellbound — a strategic 2D roguelite lane-defense game focused on elemental synergy, upgrade drafting, and escalating wave-based combat.
Archive Contents:
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Elements Spellbound.exe
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UnityPlayer.dll
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UnityCrashHandler.exe
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D3D12/
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Elements Spellbound_Data/
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MonoBleedingEdge/
Note: Windows SmartScreen may show a warning because the game is unsigned. This is normal for indie demos without a paid code signing certificate.
Changelog
General
- Improved Wave Display for better readability and feedback
- Refined Wave Budget system for more consistent difficulty scaling
Spells
Tier-1 (Single Element Spells)
- Arcane Bolt
- Increased cooldown by 1 (2s → 3s)
- Reduced Amplify Damage bonus by 5% (20% → 15%)
- Splash
- Reduced impact damage by 1 (4 → 3)
- Reduced splash damage by 1 (4 → 3)
- Increased splash radius by 2 (2 → 4)
- Reduced Wet slow effect (20% → 15%) — also applies to puddles
- Fireball
- Reduced impact damage by 2(6 → 4)
- Gust
- Reduced impact damage by 1 (5 → 4)
- Boulder Throw
- Increased cooldown by 3s (32s → 35s)
Tier-2 (Two Element Spells)
- Fog
- Burn effect is now classified as Water element
- No longer benefits from Fire-based upgrades
- Wet slow effect is now independent from Splash
- Reduced duration (30s → 18s)
- Comet
- Increased cooldown by 8s (32s → 40s)
- Rolling Boulder
- Increased cooldown by 8s (32s → 40s)
- Moss Stone
- Increased cooldown by 8s (32s → 40s)
- Fire Lance
- Increased cooldown by 8s (18s → 20s)
Bug Fixes
- Fixed an issue where Splash was not affecting multiple targets correctly
- Fixed an issue where resolution changes caused parts of the field to be cut off
Hotfix
- Fixed an issue where the Earth Wisp could get stuck when encountering non-damageable destructibles.
- Fixed Bramble not consistently applying its root effect when dealing damage.
- Improved the Arcane Element tooltip during element selection.
- Fixed Fireweed not being triggered by walkers.
- Improved spell tooltips during a run.
- Fixed Boss Golem not destroying damageable destructible objects.
